beginoutdoorscript;

variables;

body;

beginstate 0;
break;

beginstate 2;
break;

beginstate 18;
//add_dialog_str(0,"The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.",0,);
//message_dialog ("The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.");
if (get_flag(5,1) < 1){  message_dialog("The Undead thoroughly destroyed the farmhouse and the fields. Nothing is left, save a few skeletons, which you easily despatch.","The Avatar will need to be told!");  set_flag(5,1,1);}
break;